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	<title>Learn Do Share</title>
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	<link>http://learndoshare.net</link>
	<description>a resource for the future</description>
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		<title>new changemaker convo</title>
		<link>http://learndoshare.net/collaboration/new-changemaker-convo/</link>
		<comments>http://learndoshare.net/collaboration/new-changemaker-convo/#comments</comments>
		<pubDate>Mon, 22 Apr 2013 13:12:48 +0000</pubDate>
		<dc:creator>elejansen</dc:creator>
				<category><![CDATA[collaboration]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[social innovation]]></category>

		<guid isPermaLink="false">http://learndoshare.net/?p=953</guid>
		<description><![CDATA[In this episode of our Changemaker Conversation Ele asked Dr. Joanne Jakovich (Sydney) and tech visionary Gunther Sonnenfeld (L.A.) to share their experiences with design thinking, big data and social innovation in a collaborative times. Joanne comes from an urban development perspective and Gunther brings in a tech and business development stance. One factor that [...]]]></description>
				<content:encoded><![CDATA[<p>In this episode of our Changemaker Conversation Ele asked <span style="color: #ffffff;">Dr. Joanne Jakovich</span> (Sydney) and tech visionary <span style="color: #ffffff;">Gunther Sonnenfeld</span> (L.A.) to share their experiences with design thinking, big data and social innovation in a collaborative times. Joanne comes from an urban development perspective and Gunther brings in a tech and business development stance. One factor that unites them is their constant search for creative ways to changes people&#8217;s ways and ethos when working together.</p>
<p>{<a href="http://www.learndoshare.net/audio/LDS_changemaker%20convo3_JOanne%20Jakovich%20Gunther%20Sonnenfeld.mp3">Start audio</a>}</p>
<p>Dr Joanne Jakovich is an architect, facilitator, researcher, educator and exhibiting artist specialising in crowd-share innovation. She is a co-founder of u.lab at UTS and producer of a new generation of urban engagement projects such as Groundbreaker, BikeTank and CitySwitch that embed design-led innovation and entrepreneurship into the city.</p>
<p>Gunther is internationally consulting in social technology and business innovation, running labs in a variety of markets. He has co-developed over a dozen proprietary platforms in the search, social media, business intelligence, digital content and analytics domains, and has won several awards for his innovation work, including a Forrester Groundswell Award in 2010. As a Venture Partner at K5, a startup accelerator based in Southern California, Gunther advises a number of disruptive startups, along with his strategic efforts for the Fortune 1000. He speaks around the world on the topics of digital convergence and emerging markets, and has keynoted alongside of visionaries such as Sir Richard Branson, Guy Kawasaki, Arianna Huffington and Jonathan Harris. He is currently co-writing a book entitled “The Big Pivot&#8221;, a blueprint for companies looking to build sustainable customer relationships and sustainable markets within this shifting media and technology landscape.</p>
<p><span style="color: #888888;"><span style="color: #ffffff;">In their 35-minute conversation, Joanne and Gunther discuss</span><br />
<span style="color: #ffffff;">- public-to-private crowdshare innovation at Sydney&#8217;s u.lab</span><br />
<span style="color: #ffffff;"> &#8211; collaborative decision-making and hierarchies</span><br />
<span style="color: #ffffff;"> &#8211; coalitions with ownership of domain</span><br />
<span style="color: #ffffff;"> &#8211; new hybrid of coalition and committee</span><br />
<span style="color: #ffffff;"> &#8211; multiple stakeholder cooperation</span><br />
<span style="color: #ffffff;"> &#8211; open design and people sourcing</span><br />
<span style="color: #ffffff;"> &#8211; bringing big data to physical open design</span><br />
<span style="color: #ffffff;"> &#8211; network analysis: digital anthropology and the big data value of social media tribes</span><br />
<span style="color: #ffffff;"> &#8211; socializing intelligence</span></span></p>
<p><span style="color: #ffffff;">You can find more on Joanne&#8217;s and Gunther&#8217;s work here:</span><br />
<a href="http://jakovich.net.au">http://jakovich.net.au</a><br />
<a href="http://www.ulab.org.au">http://www.ulab.org.au</a></p>
<p><a href="http://goonth.posterous.com">http://goonth.posterous.com</a><br />
<a href="http://goonth.posterous.com/pages/company-gs-ii-inc">http://goonth.posterous.com/pages/company-gs-ii-inc</a></p>
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		<item>
		<title>new book</title>
		<link>http://learndoshare.net/news/new-book-2/</link>
		<comments>http://learndoshare.net/news/new-book-2/#comments</comments>
		<pubDate>Thu, 04 Apr 2013 20:12:05 +0000</pubDate>
		<dc:creator>jasminelyman</dc:creator>
				<category><![CDATA[collaboration]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[design literacy]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[problem solving]]></category>
		<category><![CDATA[purposeful play]]></category>
		<category><![CDATA[social innovation]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[sustainability]]></category>

		<guid isPermaLink="false">http://learndoshare.net/?p=897</guid>
		<description><![CDATA[&#160; The new edition of Learn do share is now available. This edition is produced in Gothenburg, Sweden, and it is free to download, flip through and share with anyone. If you want to be part of the next edition, contact us at collaborate@learndoshare.net We start again at diy days New York City, April 27, [...]]]></description>
				<content:encoded><![CDATA[<p>&nbsp;</p>
<p style="text-align: center;"><a title="Flipbooks" href="http://learndoshare.net/learn-do-share/"><img class="aligncenter  wp-image-899" alt="LEARNDOSHARE3" src="http://learndoshare.net/wp-content/uploads/2013/04/LEARNDOSHARE3_cover_s.jpg" width="454" height="342" /></a></p>
<p>The new edition of Learn do share is now available. This edition is produced in Gothenburg, Sweden, and it is free to download, flip through and share with anyone.</p>
<p>If you want to be part of the next edition, contact us at collaborate@learndoshare.net</p>
<p>We start again at diy days New York City, April 27, and finish at re:publica in Berlin, May 4-8.</p>
<p>Enjoy!</p>
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		<title>new learn do share book</title>
		<link>http://learndoshare.net/news/new-book/</link>
		<comments>http://learndoshare.net/news/new-book/#comments</comments>
		<pubDate>Mon, 04 Mar 2013 21:48:07 +0000</pubDate>
		<dc:creator>elejansen</dc:creator>
				<category><![CDATA[design thinking]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[purposeful play]]></category>
		<category><![CDATA[storytelling]]></category>

		<guid isPermaLink="false">http://learndoshare.net/?p=779</guid>
		<description><![CDATA[We’re all keen to LEARN, right ? We love to roll up our sleeves and DO stuff, no ? And who doesn’t love to SHARE it all ? That&#8217;s how we run diy days, as a gathering for creatives to learn, do and share. It&#8217;s a tradition now that we run a booksprint after each [...]]]></description>
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<p><span style="color: #ffffff;">We’re all keen to LEARN, right ?</span></p>
<p><span style="color: #ffffff;">We love to roll up our sleeves and DO stuff, no ?</span></p>
<p><span style="color: #ffffff;">And who doesn’t love to SHARE it all ?</span></p>
</div>
</div>
</div>
<div>
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<p>That&#8217;s how we run diy days, as a gathering for creatives to learn, do and share. It&#8217;s a tradition now that we run a booksprint after each event, in which we gather a few volunteers to harness what we learned. After diy days Ghent we ran our 2nd booksprint. The overall topic is<span style="color: #ffffff;"> purposeful storytelling.</span> We asked speakers, participants and artists to share their big ideas and insights with us. The result is a book with short stories, small manuals and longer reflections.</p>
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</div>
<p>We had a fantastic team of volunteers contributing their time and love. The design is by talented Ruben Denys (<a href="http://www.brandberries.be">www.brandberries.be</a>) from Ghent, Belgium. Many thanks for the help go out to:</p>
<p>Ruben Denys, Josephine Rydberg Lidén, Jordan Bryon, Sander Spolspoel, Karin Vlietsra, Michael Geidel, Bert Lesaffer, Nick Fortugno</p>
<p>DOWNLOAD BOOK: <a href="http://learndoshare.net/wp-content/uploads/2013/03/LEARN-DO-SHARE-2.pdf">LEARN DO SHARE #2</a></p>
<p>The event series is held by Reboot Stories and the gathering in Belgium was organized by MEDIA Desk Belgium and idrops. <a href="http://diydays.creativemediadays.be">http://diydays.creativemediadays.be</a></p>
<p>The next issue from Gothenburg is already in the making and will be released this month.</p>
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		<item>
		<title>how to run a transmedia storysprint</title>
		<link>http://learndoshare.net/collaboration/how-to-run-a-transmedia-storysprint/</link>
		<comments>http://learndoshare.net/collaboration/how-to-run-a-transmedia-storysprint/#comments</comments>
		<pubDate>Fri, 22 Feb 2013 01:11:24 +0000</pubDate>
		<dc:creator>elejansen</dc:creator>
				<category><![CDATA[collaboration]]></category>
		<category><![CDATA[purposeful play]]></category>
		<category><![CDATA[storytelling]]></category>

		<guid isPermaLink="false">http://learndoshare.net/?p=762</guid>
		<description><![CDATA[In the future, storytellers and media producers will tap more collaborative ways to co-create their projects with others, be it through crowdsharing, collective entrepreneurship or navigating interdisciplinary teams. This manual guides an experimental workshop for 8-30 participants to develop a transmedia storyworld in just 60 minutes. This open design concept has been developed by Ele [...]]]></description>
				<content:encoded><![CDATA[<p>In the future, storytellers and media producers will tap more collaborative ways to co-create their projects with others, be it through crowdsharing, collective entrepreneurship or navigating interdisciplinary teams. This manual guides an experimental workshop for 8-30 participants to develop a transmedia storyworld in just 60 minutes.</p>
<p>This open design concept has been developed by Ele Jansen (www.learndoshare.net, Sydney) based on designs created with Lance Weiler (www.rebootstories.com, Philadelphia) and Jorgen van der Sloot (www.freedomlab.org, Amsterdam). It is an early prototype.</p>
<p>Here&#8217;s an <a title="To Design A Purposeful Story By Many" href="http://learndoshare.net/uncategorized/to-design-a-purposeful-story-by-many/">article</a> that describes the session.</p>
<p><a href="http://www.learndoshare.net/odc/STORYSPRINT_130220_Walkthrough.pdf">Download manual </a>[1.1 MB, pdf]<br />
<a href="http://www.learndoshare.net/odc/STORYSPRINT_130220_Templates_print%2010%20times.pdf">Download templates</a> [3.3 MB, pdf]<br />
<a href="http://www.learndoshare.net/odc/W4TF_120910_Creative%20commons%20credit.jpg">Download creative commons tag</a> [0.6 MB, pdf]</p>
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		<item>
		<title>Run Your Own Open Design Challenge</title>
		<link>http://learndoshare.net/collaboration/run-your-own-open-design-challenge/</link>
		<comments>http://learndoshare.net/collaboration/run-your-own-open-design-challenge/#comments</comments>
		<pubDate>Fri, 22 Feb 2013 00:08:31 +0000</pubDate>
		<dc:creator>elejansen</dc:creator>
				<category><![CDATA[collaboration]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[problem solving]]></category>
		<category><![CDATA[storytelling]]></category>

		<guid isPermaLink="false">http://learndoshare.net/?p=749</guid>
		<description><![CDATA[We are currently developing a game that is based on our Open Design Sessions. These templates are early prototypes. We share them, so you can test, remix and build your own. It&#8217;s for 6 &#8211; 30 players. If you are inspired to find better ways, share your stories and insights! 1. Find a wish for [...]]]></description>
				<content:encoded><![CDATA[<p>We are currently developing a game that is based on our Open Design Sessions. These templates are <strong>early</strong> prototypes. We share them, so you can test, remix and build your own. It&#8217;s for 6 &#8211; 30 players. If you are inspired to find better ways, share your stories and insights!</p>
<p>1. Find a wish for the future and us it as a design question or theme for the story.<br />
2. Build 3 groups (storytellers, prototypers (designers), and 100% committee)<br />
3. Use the wheels and the cards to guide you through the session. Assume the wheel to be a clock. (see materials)<br />
4. Use the prototype (solution) to trigger the turning point in your story<br />
5. Write down your story including an explanation of the solution, add photos and sent it to collaborate@learndoshare.net.</p>
<p><a href="http://www.learndoshare.net/odc/W4TF%20ODC_130220_Walkthrough%20Open%20Design%20Challenge.pdf">Download walkthrough</a>  [1MB, pdf]<br />
<a href="http://www.learndoshare.net/odc/W4TF%20ODC_130222_Materials.pdf">Download materials</a> [14 MB, pdf]<br />
<a href="http://www.learndoshare.net/odc/W4TF_120910_Creative%20commons%20credit.jpg">Download creative commons tag</a> [0.6 MB, pdf]</p>
]]></content:encoded>
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		<title>is the crowd a feasible design partner?</title>
		<link>http://learndoshare.net/collaboration/is-the-crowd-a-feasible-design-partner/</link>
		<comments>http://learndoshare.net/collaboration/is-the-crowd-a-feasible-design-partner/#comments</comments>
		<pubDate>Wed, 09 Jan 2013 22:40:19 +0000</pubDate>
		<dc:creator>elejansen</dc:creator>
				<category><![CDATA[collaboration]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[social innovation]]></category>

		<guid isPermaLink="false">http://learndoshare.net/?p=723</guid>
		<description><![CDATA[At u.lab’s opening session for their 2012 GroundBreaker series in Sydney we asked how collaboration can work best with external stakeholders. In an interactive session I had the honor to stir the crowd with David Gravina (Digital Eskimo) and Eric Folger (AMP). 50+ participants rolled up their sleeves, discussed with us, broke out into groups [...]]]></description>
				<content:encoded><![CDATA[<p>At u.lab’s opening session for their 2012 <a href="http:www.groundbreaker.org.au" target="_blank">GroundBreaker</a> series in Sydney we asked how collaboration can work best with external  stakeholders. In an interactive session I had the honor to stir the  crowd with <a href="http://www.good.do" target="_blank">David Gravina</a> (<a href="http://www.digitaleskimo.com" target="_blank">Digital Eskimo</a>) and <a href="http://ericfolger.com" target="_blank">Eric Folger</a> (<a href="https://www.amp.org,au" target="_blank">AMP</a>).  50+ participants rolled up their sleeves, discussed with us, broke out  into groups to assess and evaluate the possibilities and pitfalls of  design thinking and collaboration. Organizer Joanne Jakovich and her <a href="http://www.ulab.org.au" target="_blank">u.lab</a> team created a productive environment that included everybody in a  creative way and facilitated a vibrant discussion. A reprint of this  article was also published in <a href="http://www.good.is/posts/is-the-crowd-a-feasible-design-partner" target="_blank">GOOD magazine</a>.</p>
<p>They asked us to be provocative. Here&#8217;s a transcript of my talk:</p>
<p>Collaboration  is a $1 billion industry and is projected to grow to  $3.5 billion by  2016, according to an ABI Research study. In its wake,  there’s much  talk about share culture, much excitement about a rising  maker culture,  and much hope that design thinking and peer production  are panacea to a  world in crisis.</p>
<p>Yet still we  are a long way from knowing how  to harness larger teams effectively. Of  the many things that may work,  I’d like to suggest four attributes that  we should dare more in  collaborative design. <strong> </strong></p>
<p><strong> </strong></p>
<p><span style="color: #ffffff;">Structure</span> is the first. Consider imperfection in  your design. We’re so used to  everything being packaged so impeccably,  even the most eager wouldn’t  see how to unwrap and engage with it. My  proposition is that if we  create loose structures with a clear goal—one  that gives direction but  doesn’t direct—we might see others take action  much quicker.  Imperfections are inviting: they help overcome  inhibitions, purvey a  feeling of being <span style="color: #000000;">needed and create a sense of  belonging. It’s about  giving creative freedom and agency to those who  are self-propelled and  invested.</span></p>
<p>The second is <span style="color: #ffffff;">Understanding</span>. While misunderstandings can spark unexpected discoveries, slack use of words can water down their meaning and purpose. Take ‘innovare,’ for example, the Latin for “renew, restore, change.” Current rhetoric around innovation is that it ‘bubbles up’ when we use the crowd. I disagree. Ideas might bubble up; they’re lighter. They can happen in a flash and pop easily. Change might start with an idea, but real innovation is plain-old hard work. To innovate means to implement ideas in smart ways that are meaningful to many, so they adopt them and change behavioral patterns. An innovation is based on an elaborate process and such endeavors don’t bubble up; they thrive with persistence and diligence and patience—and with a shot of playfulness.</p>
<p>Number three is <span style="color: #ffffff;">Attitude</span>. We’re very diplomatic and polite, praising each other’s work more often than being constructive critics. In spite of Americans having a strong debating culture, strategies of positive psychology and ‘looking away’ seem to prevail when it comes to creativity. Collaboration needs conflict to come up with something new. We need controversy to get over a hump, disruption to spark something unexpected. We should try to synergize the counterintuitive and integrate the paradoxical, and that means being candid and sometimes playing the Devil&#8217;s Advocate, even if that means stepping out of our comfort zone—which is rather exhilarating, because life really begins at the edge of our comfort zone.</p>
<p>The last one is <span style="color: #ffffff;">Education</span>. Many want to use the crowd, but nobody knows how to collaborate properly. <a rel="nofollow" href="http://www.stanford.dschool.edu/" target="_blank">d.school</a>, <a rel="nofollow" href="http://www.ulab.org.au/" target="_blank">u.lab</a>, and <a rel="nofollow" href="http://www.learndoshare.net/" target="_blank">Learn Do Share</a> are initiatives that do research around it. Their how-to guides help   spreading techniques. Nonetheless, we’re still just beginning of find   out how we can collaborate best. Educational R&amp;D on collaboration is   an investment that every corporation—and everybody who wants to use  the  crowd—needs to make before they start crowdsourcing.</p>
<p>These principles are put into practice in various experimental storytelling workshops run at diy days (<a rel="nofollow" href="http://www.diydays.com/" target="_blank">www.diydays.com</a>).   We call them Wicked Solutions For A Wicked Problem. These sessions   invite interdisciplinary teams to work together on finding solutions to   local problems using methods that fuse storytelling, speculative   scenarios and design thinking to inspire collaborative action and social   good. We encourage participants to be absurd, to browse, and build, to   teach and be taught, to challenge each other, to shape arguments, to   test designs, and to implement them together with those who are affected   by the wicked solution: everyone. At the same time, diy days gives   participants a firsthand experience of what it means to create a better   future with peers that have different horizons and objectives.</p>
<p>My wish for the future is to see crowds a feasible design  partner, enabling each other’s passion projects, embracing them as  learning experiences, harnessing shared assets to spin off various  independent revenue streams, and developing a moral ecology that allows  us to trust in circular skill exchange.</p>
<p>Word.</p>
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		<title>Remixing Storytelling To Do Some Good</title>
		<link>http://learndoshare.net/collaboration/remixing-storytelling/</link>
		<comments>http://learndoshare.net/collaboration/remixing-storytelling/#comments</comments>
		<pubDate>Sun, 23 Dec 2012 06:55:55 +0000</pubDate>
		<dc:creator>elejansen</dc:creator>
				<category><![CDATA[collaboration]]></category>
		<category><![CDATA[social innovation]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[design thinking]]></category>

		<guid isPermaLink="false">http://learndoshare.net/?p=708</guid>
		<description><![CDATA[﻿These mornings when you wake up and the first thing you do is grab pen and paper to write down the epiphanies you had &#8230; 80% are rubbish. But sometimes they&#8217;re the bomb. Below is a list that I wrote down in a frenzy one morning: purposeful storytelling* as a remix of schools and techniques [...]]]></description>
				<content:encoded><![CDATA[<p>﻿These mornings when you wake up and the first thing you do is grab pen and paper to write down the epiphanies you had &#8230; 80% are rubbish. But sometimes they&#8217;re the bomb. Below is a list that I wrote down in a frenzy one morning: purposeful storytelling* as a remix of schools and techniques borrowing from</p>
<p>. <span style="color: #ffffff;">architecture and design</span> re design thinking<br />
.<span style="color: #ffffff;">coding</span> re releasing and iterating beta versions<br />
. <span style="color: #ffffff;">hacking</span> re disruption and disobedience<br />
. <span style="color: #ffffff;">design</span> re open methodology and participation<br />
. <span style="color: #ffffff;">biz development</span> re agile management and monetization<br />
. <span style="color: #ffffff;">diy culture </span>re entrepreneurship and makerspaces<br />
. <span style="color: #ffffff;">gaming</span> re mechanics and community building<br />
. <span style="color: #ffffff;">play</span> re incentives and leveling hierarchies<br />
. <span style="color: #ffffff;">the arts</span> re collaboration and significant objects<br />
. <span style="color: #ffffff;">music industry</span> re distribution and revenue streams<br />
. <span style="color: #ffffff;">peer production</span> re participation and crowdsourcing<br />
. <span style="color: #ffffff;">tech </span>re platforms and experimentation<br />
. <span style="color: #ffffff;">academia</span> re R&amp;D labs<br />
. <span style="color: #ffffff;">education </span>re experiential learning and curricula<br />
. <span style="color: #ffffff;">entertainment</span> re storytelling and emotionality<br />
. <span style="color: #ffffff;">film-making</span> re collaboration and dramaturgy<br />
. <span style="color: #ffffff;">marketing and PR</span> re social reach and revenue streams<br />
. <span style="color: #ffffff;">positive psychology</span> re ethos and leadership style<br />
. <span style="color: #ffffff;">jugaad and jua kali</span> re frugal innovation<br />
. <span style="color: #ffffff;">the commons </span>re mindset and share culture</p>
<p>I thought that morning was rather spectacular.</p>
<p>* As a result of researching open collaboration on Robot Heart Stories, I thought of the project setup as well as story c=mechanisms as purposeful storytelling, which are projects for social good that use story, game mechanics, collaboration, technology and design thinking to convey experiential learning outcomes for both participants and audience.</p>
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		<item>
		<title>Design Thinkers</title>
		<link>http://learndoshare.net/design-thinking/design-thinkers/</link>
		<comments>http://learndoshare.net/design-thinking/design-thinkers/#comments</comments>
		<pubDate>Mon, 10 Dec 2012 11:25:35 +0000</pubDate>
		<dc:creator>elejansen</dc:creator>
				<category><![CDATA[design thinking]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[design literacy]]></category>
		<category><![CDATA[problem solving]]></category>

		<guid isPermaLink="false">http://learndoshare.net/?p=703</guid>
		<description><![CDATA[Just made another list on collaborative materials. Feels as if this can be extended massively. There&#8217;s no completion in this world, so I might just add to this successively. Resources MEDEA Malmoe&#8217;s Prototyping Futures: http://medea.mah.se/2012/12/publication-prototyping-futures Frog&#8217;s Collective Action Toolkit http://www.frogdesign.com/collective-action-toolkit#download This is Service Design http://www.thisisservicedesignthinking.com Stanford dschool Bootcamp http://www.slideshare.net/laoudji/dschool-bootcamp-booleg Charles Leadbeater on Collaborative Innovation: http://www.ted.com/talks/charles_leadbeater_on_innovation.html [...]]]></description>
				<content:encoded><![CDATA[<p>Just made another list on collaborative materials. Feels as if this  can be extended massively. There&#8217;s no completion in this world, so I  might just add to this successively.</p>
<p><strong>Resources</strong><br />
MEDEA Malmoe&#8217;s Prototyping Futures: <a href="http://medea.mah.se/2012/12/publication-prototyping-futures">http://medea.mah.se/2012/12/publication-prototyping-futures</a><br />
Frog&#8217;s Collective Action Toolkit <a href="http://www.frogdesign.com/collective-action-toolkit#download">http://www.frogdesign.com/collective-action-toolkit#download</a><br />
This is Service Design <a href="http://www.thisisservicedesignthinking.com">http://www.thisisservicedesignthinking.com</a><br />
Stanford dschool Bootcamp <a href="http://www.slideshare.net/laoudji/dschool-bootcamp-booleg">http://www.slideshare.net/laoudji/dschool-bootcamp-booleg</a><br />
Charles Leadbeater on Collaborative Innovation: <a href="http://www.ted.com/talks/charles_leadbeater_on_innovation.html">http://www.ted.com/talks/charles_leadbeater_on_innovation.html</a><br />
MEDEA Malmo: <a href="http://medeamalmo.tumblr.com">http://medeamalmo.tumblr.com</a><br />
HASTAC &#8211; Humanities, Arts. Science And Technology Advanced Collaboratory: <a href="http://hastac.org">http://hastac.org</a><br />
P2P Foundation: <a href="http://p2pfoundation.net">http://p2pfoundation.net</a><br />
Change &#8211; a Massive Open Online Course: <a href="http://change.mooc.ca/week01.htm">http://change.mooc.ca/week01.htm</a><br />
Appropedia:<a href=" http://www.appropedia.org/Welcome_to_Appropedia"> http://www.appropedia.org/Welcome_to_Appropedia</a><br />
Businessmodelgeneration: <a href="http://www.businessmodelgeneration.com/book">http://www.businessmodelgeneration.com/book</a><br />
Transmedia resources: <a href="http://www.transmediaresources.com">http://www.transmediaresources.com</a><br />
Open Space: <a href="http://www.openspaceworld.org/cgi/wiki.cgi?ResearchActivities">http://www.openspaceworld.org/cgi/wiki.cgi?ResearchActivities</a><br />
Co-Working News (mostly German): <a href="http://www.coworking-news.de">http://www.coworking-news.de</a><br />
Stanford Social Innovation Review: <a href="http://www.ssireview.org/blog/entry/channeling_change_making_collective_impact_work">http://www.ssireview.org/blog/entry/channeling_change_making_collective_impact_work</a></p>
<p><strong>Institutions</strong><br />
Snook <a href="http://www.wearesnook.com">http://www.wearesnook.com</a><br />
dschool <a href="http://dschool.stanford.edu">http://dschool.stanford.edu</a><br />
Hasso Plattner Institut Potsdam <a href="http://www.hpi.uni-potsdam.de">www.hpi.uni-potsdam.de</a><br />
Midlab <a href="http://www.mindlab.dk">www.mindlab.dk</a><br />
Freedomlab <a href="http://www.freedomlab.org.au">www.freedomlab.org.au</a><br />
u.lab at University of Technology, Sydney <a href="http://www.ulab.org.au">www.ulab.org.au</a><br />
The Difference (PWC) <a href="http://http://www.pwc.com.au/consulting/the-difference/index.htm">http://www.pwc.com.au/consulting/the-difference/index.htm</a></p>
<p><strong>Online Collaboratories</strong><br />
The Hub: <a href="http://www.the-hub.net">http://www.the-hub.net</a><br />
OpenIDEO: <a href="http://www.openideo.com">http://www.openideo.com</a><br />
HCD Connect: <a href="http://www.hcdconnect.org">http://www.hcdconnect.org</a><br />
Jovoto: <a href="http://www.jovoto.com">http://www.jovoto.com</a><br />
Wreck A Movie: <a href="http://www.wreckamovie.com">http://www.wreckamovie.com</a><br />
Skillshare: <a href="http://www.skillshare.com">http://www.skillshare.com</a><br />
The Civic Crowd: <a href="http://www.theciviccrowd.org">http://www.theciviccrowd.org</a><br />
COLAB, Sydney: <a href="http://www.colab.com.au">http://www.colab.com.au</a></p>
<p><strong>Hubs and Events</strong><br />
U-Lab at the University of Technology Sydney: <a href="http://ulab.org.au">http://ulab.org.au</a><br />
General Assembly: <a href="http://www.generalassembly.com">http://www.generalassembly.com</a><br />
Hybrid Platform, Berlin: <a href="http://www.hybrid-platform.com">http://www.hybrid-platform.com</a><br />
Copenhagen Game Collective: <a href="http://www.copenhagengamecollective.org">http://www.copenhagengamecollective.org</a><br />
Insight Labs: <a href="http://www.theinsightlabs.org/">http://www.theinsightlabs.org/</a><br />
Global Service Jam: <a href="http://www.globalservicejam.org/">http://www.globalservicejam.org/</a><br />
Groundbreaker: <a href="http://www.groundbreaker.com">http://www.groundbreaker.com</a><br />
We make it, Switzerland: <a href="http://wemakeit.ch">http://wemakeit.ch</a><br />
Union Docs Collaborative, New York: <a href="http://www.ssireview.org/blog/entry/channeling_change_making_collective_impact_work">http://www.uniondocs.org/uniondocs-collaborative</a></p>
<p><strong>Collaboration Tools</strong><br />
Trello: <a href="https://trello.com">https://trello.com</a><br />
Mindjet: <a href="http://www.mindjet.com">http://www.mindjet.com</a><br />
Basecamp: <a href="http://basecamp.com">http://basecamp.com</a><br />
GitHub: <a href="https://github.com">https://github.com</a><br />
My Experiment: <a href="http://www.myexperiment.org">http://www.myexperiment.org</a><br />
Figshare: <a href="http://figshare.com">http://figshare.com</a><br />
Amazon Mechanical Turk: <a href="https://www.mturk.com">https://www.mturk.com</a><br />
Future of the Book: <a href="http://www.ssireview.org/blog/entry/channeling_change_making_collective_impact_work">http://mediacommons.futureofthebook.org/mcpress/complextelevision</a></p>
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		<title>To Design A Purposeful Story By Many</title>
		<link>http://learndoshare.net/uncategorized/to-design-a-purposeful-story-by-many/</link>
		<comments>http://learndoshare.net/uncategorized/to-design-a-purposeful-story-by-many/#comments</comments>
		<pubDate>Fri, 09 Nov 2012 10:43:37 +0000</pubDate>
		<dc:creator>elejansen</dc:creator>
				<category><![CDATA[collaboration]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[problem solving]]></category>
		<category><![CDATA[purposeful play]]></category>
		<category><![CDATA[social innovation]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://learndoshare.net/?p=679</guid>
		<description><![CDATA[Researching Reboot Stories&#8217; experiments with open design and story I came to think of it as Purposeful Storytelling. Stories have long been used for the purpose to inform, sell or persuade, but we&#8217;re onto something that involves story to ignite action and THEN do all of the above. I mean using storytelling to solve problems, [...]]]></description>
				<content:encoded><![CDATA[<p>Researching Reboot Stories&#8217; experiments with open design and story I came to think of it as Purposeful Storytelling.  Stories have long been used for the purpose to inform, sell or  persuade, but we&#8217;re onto something that involves story to ignite action  and THEN do all of the above.  I mean using storytelling to solve problems, to create a fun  experiential learning environment and use it as a tool to convey a  complex solution.<br />
<a href="http://learndoshare.net/wp-content/uploads/2012/11/IMG_3890.jpg"><img class="alignright size-thumbnail wp-image-684" title="IMG_3890" src="http://learndoshare.net/wp-content/uploads/2012/11/IMG_3890-150x150.jpg" alt="" width="150" height="150" /></a>Lance  Weiler, Jorgen van der Sloot and I played a bit with designs and  prototyping sessions. Our 60-minute Open Design Challenge (ODC) is a  little bit different each time since we&#8217;re refining the process with  each session. But we always use storytelling, game mechanics and  collaboration to design around a Wish for The Future.</p>
<p><strong>The ODC has three purposes.</strong><br />
1. participants experience what agility and collaboration means in today’s global culture industry<br />
2. we R&amp;D a system to solve problems by using collaboration, game mechanics and story<br />
3. we test and refine storytelling as way to transfer knowledge, create empathy for content and call to action</p>
<p><a href="http://learndoshare.net/wp-content/uploads/2012/11/IMG_3879.jpg"><img class="alignright size-thumbnail wp-image-689" title="IMG_3879" src="http://learndoshare.net/wp-content/uploads/2012/11/IMG_3879-150x150.jpg" alt="" width="150" height="150" /></a>We  developed two versions, one to ideate solutions to complex problems and  the other one to co-design a transmedia storyworld. Here&#8217;s a rundown of  how we did the latter &#8211; a StorySprint &#8211; at DIY Days Ghent.</p>
<p><strong>Start  absurd.</strong><br />
First, the entire group had 4 minutes to generate 100 wishes  around the premise to make the world work for 100% of humanity. Yep. We  broke the group down into eight categories (urbanization, economy,  education, humanity, culture, health, sustainability, government) to  have each group focus on one area. A couple of minute later, we read out  the wishes and decided the best wish collectively by cheering. Then &#8211;  in the same manner &#8211; we turned the wish into a design question and a  theme for our story.<a href="http://learndoshare.net/wp-content/uploads/2012/11/IMG_3882.jpg"><img class="alignright size-thumbnail wp-image-685" title="IMG_3882" src="http://learndoshare.net/wp-content/uploads/2012/11/IMG_3882-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p><em>&#8220;Attempting  the impossible widens the mind. Lateral thinking happens when you can&#8217;t  possibly </em><em>imagine an immediate answer to a question.&#8221;</em></p>
<p><strong>Simulate interdisciplinarity.</strong><br />
Then  we broke out into three groups: one would build a prototype that helps  solving the design question; the storytellers craft a hero&#8217;s journey;  the third group were the story architects. Their task was to communicate  between the groups and to converge the outcomes on a storyboard. We  gave every group a simple template that explained the basics of  storytelling, design thinking and scribing.</p>
<p><em>&#8220;It was paramount that everyone had a task in the process to give a sense of agency and accountability.&#8221;</em><em><a href="http://learndoshare.net/wp-content/uploads/2012/11/IMG_3911.jpg"><img class="alignright size-thumbnail wp-image-694" title="IMG_3911" src="http://learndoshare.net/wp-content/uploads/2012/11/IMG_3911-150x150.jpg" alt="" width="150" height="150" /></a></em></p>
<p><strong>Utilize time pressure.</strong><br />
53  minutes left. Imagine everything happening at the same time: Some story  architects started planning their storyboard while others chose a  target audience aka stakeholders, which we communicated to the two other  groups. Within the first 5 minutes the story architects received the  main characters from the storytelling group, which they passed on to the  prototypers after they had given their first pitch to the scribes  (within first 10 minutes). Generally,  nobody was allowed to talk without c<a href="http://learndoshare.net/wp-content/uploads/2012/11/IMG_3910.jpg"><img class="alignright size-thumbnail wp-image-693" title="IMG_3910" src="http://learndoshare.net/wp-content/uploads/2012/11/IMG_3910-150x150.jpg" alt="" width="150" height="150" /></a>reating something with their hands  at the same time. We provided play-doh, pens, butcher paper, paddlepops  and other props. We like doing that because tactile activity enhances  creativity by igniting both sides of the brain.</p>
<p><em>&#8220;Mayhem  and confusion. The ODC leaves participants partly in the unknown to  simulate how reality, too, only unfolds gradually. Chao</em><em>rdic time  pressure requires us to adapt to change flexibly and creatively.&#8221;</em></p>
<p><strong>Embrace confusion.</strong><br />
The  idea was that prototyping and storytelling group couldn&#8217;t communicate  directly, only through the story architects. This way we simulated how  information gets filtered and re-interpreted &#8211; like in a collaboration  between various teams in a company or creative collective.<em><a href="http://learndoshare.net/wp-content/uploads/2012/11/IMG_3913.jpg"><img class="alignright size-thumbnail wp-image-681" title="IMG_3913" src="http://learndoshare.net/wp-content/uploads/2012/11/IMG_3913-150x150.jpg" alt="" width="150" height="150" /></a></em></p>
<p>To  communicate between groups, we had storytellers and prototypers  pitching to the story architects. This was combined with a narrative  game, in which the answer could only be &#8216;yes, no or maybe&#8217;. This had the  purpose that content had to be anticipated and interpreted: empathy in  practice. We made sure that information didn’t always flow clearly in  order to imitate real life situations. At certain points we appointed  narrators to help clarifying crucial aspects, in case the scribes would  get stuck.</p>
<p><em>&#8220;Everyone  has to listen closely to the sparse information they get and through  anticipation of the other groups’ objectives they w</em><em><a href="http://learndoshare.net/wp-content/uploads/2012/11/IMG_3918.jpg"><img class="alignright size-thumbnail wp-image-682" title="IMG_3918" src="http://learndoshare.net/wp-content/uploads/2012/11/IMG_3918-150x150.jpg" alt="" width="150" height="150" /></a></em><em>ould learn to  interprete in integrate information in an agile way that leaves room for  optimization and spontaneous change.&#8221;</em></p>
<p><strong>Converge.</strong><br />
The  2nd pitch later on would allow the story architects to ask questions  but no answers were allowed. This had the effect that the prototypers  went back and refined their work according to what was still too complex  for an audience to grasp. After ten more minutes the story architects  got another brief to tweak and bend story and prototype into one  coherent storyboard.</p>
<p><em><a href="http://learndoshare.net/wp-content/uploads/2012/11/IMG_3920.jpg"><img class="alignright size-thumbnail wp-image-683" title="IMG_3920" src="http://learndoshare.net/wp-content/uploads/2012/11/IMG_3920-150x150.jpg" alt="" width="150" height="150" /></a></em><em>&#8220;The prototype is embedded as the structural bed of the story. It supports the narrative arc that marries content and platforms.&#8221;</em></p>
<p><strong>Pitch.</strong><br />
The storytellers and prototypers explained their approaches  while the story architects listened and converged both pitches with  annotated drawings on the wall. Then we had the story architects tell  how they saw the story play out using what they had gotten from the  other groups. They pitched using their storyboard, which was a scripted  wall, like an RSAnimate. The outcome was so creative and intriguing that  16 participants signed up to bring the project to life.</p>
<p><em>&#8220;We  can simulate collective intelligence by ascribing each group one of the  three fundamental human brain functions (cf. Peter Kruse): connect deep  knowledge (storytellers) and spontaneous creativity (transmedia prototypers) by  building new unexpected synapses (story architects).&#8221;</em></p>
<p><strong>Genesis.</strong><br />
This session was developed by Ele Jansen (<a href="http://www.learndoshare.net">www.learndoshare.net</a>, Sydney), Lance Weiler (<a href="http://www.rebootstories.com">www.rebootstories.com</a>, New York) and Jorgen van der Sloot (<a href="http://www.freedomlab.org">www.freedomlab.org</a>,  Amsterdam). We’re refining the process further to develop a solid rapid  prototyping model for experience design but also for kids as a playful  approach to collaborate and to learn creative problem solving skills in  conjunction with story. Results will be used on two levels: lessons  learned about process feed into Ele’s PhD research and into our design  for Lance’s Story Design Lab at Columbia University. They will also be  published on<a href="http://www.learndoshare.net"> www.learndoshare.net</a>. The prototypes that are generated throughout each Open Design Challenge will be featured<a href="http://www.wishforthefuture.com"> www.wishforthefuture.com</a> for others to pick up on it and develop it further (launch end of October 2012).</p>
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		<title>Changemaker podcast #2</title>
		<link>http://learndoshare.net/social-innovation/changemaker-podcast-2/</link>
		<comments>http://learndoshare.net/social-innovation/changemaker-podcast-2/#comments</comments>
		<pubDate>Sun, 23 Sep 2012 06:31:48 +0000</pubDate>
		<dc:creator>elejansen</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[social innovation]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[design literacy]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[problem solving]]></category>
		<category><![CDATA[sustainability]]></category>

		<guid isPermaLink="false">http://learndoshare.net/?p=627</guid>
		<description><![CDATA[In our second changemaker podcast, we invited Jochen Schweitzer and Jörgen van der Sloot to share their experiences with design-led innovation, engaging the public and their perspective on business futures. Both experts in design thinking and business, they talk about future sensing, business development, the role of empathy, technology, and engagement; about bike tanks, crowdshare [...]]]></description>
				<content:encoded><![CDATA[<p>In our second changemaker podcast, we invited Jochen Schweitzer and Jörgen van der Sloot to share their experiences with design-led innovation, engaging the public and their perspective on business futures.</p>
<p>Both experts in design thinking and business, they talk about future  sensing, business development, the role of empathy, technology, and  engagement; about bike tanks, crowdshare innovation, and the necessity  to adopt cultural change to stay ahead in a networked economy.</p>
<p>Jörgen is Senior Research Director at <a href="http://www.freedomlab.org">FreedomLab Future Studies</a> in Amsterdam and lead developer of their ThinkLab methodology that challenges teams to deal with wicked problems in intensive small group power-settings. As a host of such sessions Jörgen helps the team to take an outside-in look from a future perspective and helps to build a mindset to generate new ideas and create alternative visions</p>
<p>Jochen is Senior Lecturer of Strategy at the Business School of the <a href="http://www.uts.edu.au/" target="_blank">University of Technology Sydney</a> and co-founder of <a href="http://www.ulab.org.au/" target="_blank">u.lab</a>,  a multidisciplinary innovation hub. He has also worked as a management  consultant, production-planning engineer and cultural program  coordinator with extensive experience in business planning,  organisational transformation and change management. His work now  focuses on teaching and researching strategic management, collaboration,  entrepreneurship and innovation with a special interest in design  thinking and social enterprise.</p>
<p>After we stopped recording the two kept on exchanging a few thoughts on alternative business models for research-led organisations and will get back in touch soon to speak more. That&#8217;s when our program really serves its purpose; when the right strangers get in touch, share their experiences and start collaborating.</p>
<h3>LISTEN</h3>
<p><a href="http://learndoshare.net/audio/ldspodcast2.mp3" target="_blank">Download Podcast</a><br />
Jörgen and Jochen talk about design thinking, social innovation and storytelling.<br />
Running Time: 30:24</p>
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